Marshal Undead. Deathly Body. Tail Attack. Vault of the Dracolich (D&D Next) - Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff r Fire Breath (Recharge 5-6). The dracolich can take 3 legendary actions, choosing from the options below. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. Claw. Melee Spell Attack: +16 to hit, reach 5 ft., one creature. Otherwise, the Dracolich moves 1 tile toward the Hero with the most Hit Points remaining. Stats are easy, they're in the Monster Manual. After beating its wings this way, the dracolich can fly up to half its flying speed. There is some older edition lore regarding them you may find interesting. Actions Multiattack: The Dragon can use its Frightful Presence. Legendary Actions: The dragon can take 3 legendary actions, choosing from the options below. Vampire Sight. In a new form, the dracolich retains its alignment, hit points, Hit The dracolich makes a tail attack. Online Dice Roller - D&D Tool Roll any sort of dice, including specialty rolls like brutal weapons or 4d6 drop the lowest. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. He was convinced that Toril would suffer a great apocalypse and \"naught will be left save shattered thrones with no rulers. Legendary Resistance (3/Day): If the dracolich fails a saving throw, it can choose to succeed instead.Magic Resistance: The dracolich has advantage on saving throws against spells and other magical effects. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. charmed, exhaustion, frightened, paralyzed, poisoned, blindsight 60 ft., darkvision 120 ft., passive Perception 27. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the dracolich's control. If the dracolich fails a saving throw, it can choose to succeed instead. The dracolich beats its tattered wings. Each creature within 10 ft. of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Regeneration. Consume Life. Monster Manual A-Z is a series of quick looks at each and every monster presented in the Monster Manual for Dungeons & Dragons 5e. Stomp. The dracolich has resistance against effects that turn undead. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 hours later. If the dracolich takes radiant damage or damage from holy water, this trait doesn't function at the start of the dracolich's next turn. The dracolich and up to three willing creatures within 5 feet of it magically enter Shadowfell from the Material Plane, or vice versa. Otherwise, the reduction lasts until the target finishes a short or long rest. Traits Legendary Resistance (3/Day): If the Dragon fails a saving throw, it can choose to succeed instead. All other creatures within 30 feet of the dracolich that can hear the dracolich must make a DC 24 Constitution saving throw Each creature within 10 ft. of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. 20 Strong: Dracolich Dragons tend to provide the most challenging combat encounters in Dungeons & Dragons, which is fitting, considering that they are in the name of the game. Thanks Purple Monkey for showing me how to make a MathJax table: Header Key: W = Wyrmling. Gargantuan undead, lawful evil. Each creature within 15 feet of the dracolich must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Okay, I can't find this referenced anywhere on the boards as the Draconomicon isn't SRD however, as pathfinder Missed the opportunity for an Undead Dragon template in the Bestiary I thought i'd have a go at comparing a PFRPG Ancient Blue Dragon with the Lich Template, against the sample Ancient Blue Dracolich in the Draconomicon and the SRD Monster Manual Ancient Blue Dragon. 5e Crib Sheet - D&D Download A quick reference sheet detailing modifiers, actions, benefits, conditions, and certain rules for 5th edition. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. The dracolich cannot use this action when it is in direct sunlight. Now as a few of you may know, the first chapter of Hoard of the Dragon Queen is brutally hard for characters of 1st level. The dracolich beats its tattered wings. Ancient Blue Dracolich. You need to be logged in to edit monsters. Instead of dealing damage, the dracolich can grapple the target (escape DC 30). Only one legendary action option can be used at a time and only at the end of another creature's turn. New monsters go up every Monday, Wednesday, and Friday in alphabetical order, touching on lore, mechanics, and ways to use them in your campaign. Tail. Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. The dracolich regains spent legendary actions at the start of its turn. An ancient or older red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 5-foot-radius area per age category. As a bonus action, the dracolich can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The dracolich can magically sense the presence of living creatures up to 5 miles away that aren't undead or constructs. Ancient Brown Dragon . Hit Points 756 (40d20+20d6+400) The target must succeed on a DC 26 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. They have two swept back horns on their heads. He currently doesn't have a stat block in 5e but some homebrew stats exist for him. Life Drain. The target must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. I can't remember what book, but here are some notes: A dracolich will always choose its most valuable treasure to be its phylactery. I’m going to say this: Just last night, I was running Hoard of the Dragon Queen for a few friends of mine. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. TACTICS If the Dracolich is within 1 tile of a Hero, it attacks each Hero on the closest Hero's tile with acid breath. The process of becoming a dracolich was discovered by Sammaster the Mad, a fallen Chosen of Mystra, who was inspired after re-translating The Chronicle of Things to Come by the prophet Maglas. Legendary Resistance (3/Day): If the dracolich fails a saving throw, it can choose to succeed instead. The dracolich makes a tail attack. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This article has been updated since the original published in April 2014. This wail has no effect on constructs or undead. On failure, a creature drops to 0 hit points. by Mike Shea on 28 January 2019. Detect Life. The dracolich exhales fire in a 90-foot cone. Frightful Presence: Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. Don't fight it in its lair and don't let it fly. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours. The dracolich cannot use this action when it is in direct sunlight. Ancient Blue Dragon Edit Page Content. On a success, a creature takes 10 (3d6) psychic damage. Hit: 18 (2d8 + 9) bludgeoning damage. Melee Weapon Attack: +18 to hit, reach 5 ft., one creature. Detect: The dracolich makes a Wisdom (Perception) check. Multiattack: The dracolich can use its Frightful Presence. Hit: 15 (2d6 + 8) necrotic damage, and the target's Strength score is reduced by 1d4. Mystra, the goddess of magic, even blessed him seeing his incredible magical aptitude. Only one legendary action can be used at a time and only at the end of another creature's turn. It should perfectly suit your needs. Unless the dracolich is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead. The dracolich regains 50 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. On a success, the dracolich drops to 1 hit point instead. You can create a dice macro by putting square brackets [] around it. But the dead dragons shall rule the world entire...\" Sammaster's first success was with the great red wyrm Shargrailar t… Jump to: navigation, search. Armor Class 25 (natural armor) The target makes a DC 24 Constitution saving throw or the dracolich regains hit points equal to the necrotic damage dealt. The target must succeed on a DC 24 Constitution saving throw against this magic or die. Create custom stat blocks for monsters and save them for use in your campaigns. Hit: 43 (10d6 + 8) necrotic damage. L = Dracolich. Melee Weapon Attack: +18 to hit, reach 10 ft., one creature. Hit: 16 (2d6 + 9) slashing damage.Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. It reverts to its true form if it dies. Adult Blue Dracolich from 5e SRD [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table, [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Paralyzing Touch. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Demizen_Ancient_Red_Dracolich_(5e_Creature)&oldid=1380406. The dracolich regains spent legendary actions at the start of its turn. It then makes four attacks: one with its bite or stomp and three attacks with any of the following actions in any combination: claws, paralyzing touch, life drain or strength drain. To search for all Monster Manual A-Z… It comes with a template for turning any one colour of dragon to one. If the hit points gained restores the dracolich to its hit point maximum, it gains the excess as temporary hit points. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. All other creatures within 30 feet of the dracolich that can hear the dracolich must make a DC 24 Constitution saving throw. Challenge 30 (155,000 XP). Any equipment it is wearing or carrying is absorbed or borne by the new form (the dracolich's choice). [+4] will make a clickable link to roll d20+4. S = Shadow Dragon. Hit: 19 (2d8 + 10) bludgeoning damage. Wing Attack (Costs 2 Actions). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Replicate. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 29 Their contribution stands as a beacon of hope for all adventurers! Incubation takes approximately 660 days. In Dungeons and Dragons, few creatures beat the undead when it comes to both power and being genuinely evil.They boast some of the strongest creatures that exist in D&D and adventurers would have a hard time raising moral qualms about eliminating them. Hit: 26 (4d8 + 8) necrotic damage. Turn Resistance. Saving Throws Dex +10, Con +25, Wis +12, Cha +17Skills Perception +19, Stealth +9Damage Immunities fire, necrotic, poison, magicCondition Immunities charmed, exhaustion, frightened, paralyzed, poisoned It may be something quite ornate, heavy, made of gold, covered with gems, or highly magical. After the move, pass this card to the player on your right. Check out the dracolich in the monster manual. Hit: 18 (2d8 + 9) bludgeoning damage.Frightful Presence: Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. If damage reduces the dracolich to 0 hit points, it must make a Constitution saving throw with a DC of 5 - the damage taken, unless the damage is radiant or from a critical hit. Multiattack. Multiattack: The dracolich can use its Frightful Presence. This reduction lasts until the target finishes a long rest. After beating its wings this way, the dracolich can fly up to half its flying speed. Tail Attack: The dracolich makes a tail attack. Each creature in that area must make a DC 26 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Soul Drain (Recharge 5-6). The dragons in this article are infamous fixtures of the Forgotten Realms and have lived for centuries. This ancient Dracolich dubbed 'The Creeping Doom' has functionally become the most powerful of its kind. "Vault of the Dracolich" is a Dungeons & Dragons Roleplaying Game adventure designed for the June 2013 D&D Game Day. Ancient Brown Dragon (5e Creature) From D&D Wiki. I've attached an image of the output table here, in case anyone else stumbles onto this thread like I did. Ranged Spell Attack: +16 to hit, range 60 ft., one creature. So it will use magic devices to the fullest to survive and when in a fight is a balls to the wall affair. They smell of smoke and sulphur. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.Lightning Breath (Recharge 5–6): The dracolich exhales lightning in a 120-foot line that is 10 feet wide. The dracolich cannot be slain by instant death effects, is not effected by spells effects that cause hit point reduction and is not affected by Revivify, Raise Dead, Resurrection, True Resurrection or similar spell effect, unaffected by any magic. Speed 40 ft., climb 40 ft., fly 80 ft. Wing Attack (Costs 2 Actions). Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Multiattack: The dracolich can use its Frightful Presence. The reason why dragons are so powerful is due to their high stats, absurdly high number of hit points, deadly breath weapon, and their ability to cast spells in the same manner as a powerful sorcerer. The following chromatic dragons have a powerful presence throughout the Realms. The only exception being an evil party, but even then that party would likely find a use for them in their own dungeons. Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. The target dies if this effect reduces its hit point maximum to 0. 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